An AI player set to be pure evil were making all its way back to the neutral although I have set destruction master and shadowborn to it. HexWorld:GetScriptingS():PlayerApplyAlignmentModifier("PLAYER3", "#0000030D0000000F", "#0000030D0000000F", scripts do set the alignment for the AI but it does nothing with the AI character. If you renamed "player2" to something else then use that name as the new alias: Then you write the following and connect respective player to the corresponding script who should be evil or good. Copy whole text below and put in the timer script window and connect each player to be good or evil Ursprünglich geschrieben von Gladen:I promised to return with a script for you.
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